Potential RPG

Potential RPG is the brand-new old-school massively multiplayer role playing game from Potential Games.

Note: Potential RPG is a working title until the game is named.

Potential RPG is currently in Alpha development. Alpha is not publicly available, but steady progress is being made toward a more public Beta edition. Read the Potential Blog for updates!

Development Status

These development reports are provided for active playtesters and the curious. For general announcements, see the Potential Blog.

Revision Log

Latest software updates

DateLogComponents
Tue, Jul 22 (#248) content update batching RPG GUI       Core  
Tue, Jul 22 (#247) parameterized scale metrics (and builder improvements) RPG GUI Client     Core Other
Tue, Jul 22 (#246) builder use common minimap RPG GUI         Other
Mon, Jul 21 (#227) rank-based resource level disabled RPG            
Mon, Jul 21 (#245) use AreaIterator when possible RPG GUI Client Server      
Mon, Jul 21 (#244) client reveal effect module   GUI Client       Other
Mon, Jul 21 (#240) minimap responds to slice updates   GUI          
Mon, Jul 21 (#243) efficient sparse layer repaints   GUI          
Mon, Jul 21 (#243) surface repaints per layer properties   GUI          
Mon, Jul 21 (#243) bounded surface update repaints RPG GUI Client        
Fri, Jul 18 (#227) per-rank population rewards RPG         Core Other
Thu, Jul 17 (#239) improve combat highlight management RPG GUI Client Server      
Thu, Jul 17 (#239) quick-and-dirty target creature highlight   GUI Client        
Thu, Jul 17 (#239) character avatar combat mode highlight   GUI   Server     Other
Thu, Jul 17 (#242) support resizable gui   GUI Client       Other
Wed, Jul 16 (#31) terrain edging tiles (and tweaks) RPG GUI   Server   Core Other
Tue, Jul 15 (#235) town egress perimeter RPG     Server     Other
Tue, Jul 15 (#235) area perimeter iteration RPG            
Mon, Jul 14 (#235) directional entry into town RPG     Server     Other
Mon, Jul 14 (#235) expunge shops from town data RPG GUI         Other
RPG RPG GUI GUI Client Client Server Server Net Net Core Core Other Other

Generated Wed, Jul 23, 2008

Lines of Code

Source Lines of Code (SLOC) history graph and report

Generated with JFreeChart

Total Physical Source Lines of Code (SLOC)                = 79,398
Development Effort Estimate, Person-Years (Person-Months) = 19.76 (237.14)
 (Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))

Generated using David A. Wheeler's SLOCCount

Server Load

Server statistics (generated nightly, so stop hitting Reload)

Generated with the almighty gnuplot



Generated with the almighty gnuplot



Generated with the almighty gnuplot